The Golden Sands Trading Company Presents
The Riptide
Tavern | Fight Club | Roleplay Venue
Duskwood | Plot 0



The Riptide Taproom is a Medium to Heavy RP Venue; with a focus on the seedier underground nature of Piracy, Criminal, and Adventure work coming together. It's not the Lamb, it's not the Pig and Whistle, or the Keg.. And its definitely not the Blue Recluse or Lion's Pride.The Taproom isn't where you cut your teeth, those teeth get knocked out.In-characterly sponsored by the Golden Sands Trading Company, and Vermillion Masque they host their own Adventurer's call board that others would balk at. Where results matter more than the tactics to achieve them.Sporting a unique blend of lore appropriate design, the Taproom is a melting pot for people of all walks of life to find work and interact with bi-weekly fights hosted in the cage and the Shark's Den Casino.It's a place to take a load off and relax. Throw some dice, play some cards, drink a cold one, or just enjoy some fried pickles in good company. When in doubt, just challenge someone to a duel in the pit.
Hosted every 1st and 3rd (sometimes 5th) Saturday. Doors Open at 7:30 CST. Fights start at 8 CST.

1. The Taproom is a safe place for people of all backgrounds to be themselves. Language that is racist, sexist, transphobic, homophobic, or anything else of that nature will not be tolerated.
2.Respect one another. If you are doing something and someone requests you stop, please do so immediately. We are here to have fun. If a topic is a trigger, you have every right to ask that it not be discussed.


3. Consent is key. If you are unsure how an emote will be taken, or if you want to try something extreme, please get your opponent's consent before emoting the /attempt/.
4. Sexual harassment of any kind will not be tolerated. Full Stop. Any accusations will lead to thorough investigation by the owners and possible removal/banning from the venue.
5. Keep personal drama out of public channels and the venue. If mediation is needed, the owners are capable of doing so. Just ask. We'd rather solve the problem and move on than lose a valued patron.
6. Speak up. If there is an issue, we have to know about it to fix it. Our DMs are always open, and we will happily assist with whatever is needed.




Disclaimer We are all adults here. This venue is 21+. Act like it, keep your drama out, and beat the crap out of each other in the cage. We reserve the right to refuse service to anyone and do not need to give you a reason. If we choose to, that's our choice, but it shouldn't be expected.

In-Character actions have In-Character consequences. Signing up for the fights means you're consenting to being paired up against other fighters.Everyone wants to feel empowered, and that's the key to our system. The Golden Sands Roleplaying Fight System is used when fighting in the pit. Best way to describe it is like a fighting game, your roll determines how hard you hit your opponent.We utilize a deathroll-type system to indicate how much of your opponent's health you take off with each hit. There is no defense roll. This allows fights to flow quickly and avoids defense locks that last forever.Combatants start out at 500 health. The first to deal 500 damage, or the one with the highest remaining health after five rounds, wins. First post is determined by a coin flip. /roll 2One is heads, two is tails.First attack is rolled out of 500./roll 500Your next action is /roll 500 minus whatever you previously rolled.So if you rolled a 9 its /roll 491.So on and so forth.Special Note: We're a Roleplaying venue, as such cheating/throwing a fight is a viable option. There is always a chance of getting caught though. Thus, fighters may choose to roll out of smaller amount if desired. So if you're wanting to take a dive, you'll also be asked to do a /roll 20 vs everyone else present in the room and could be called out if anyone beats you as a cheater. Ties go to the defender which is the observer.Paid Exhibition: For 20k if you have two fighters, you can slip the Proctor some gold to fit in a fight for you. This requires the OOC consent of the Proctor and the fighters.The Proctor is the staff member calling the fights who will also make a party with the two fighters to play judge to verify the rolls and answer any OOC questions.


The Barrier
The ring is shielded by a combination of magical wards and technological barriers to protect the crowd. It projects an invisible field once activated that prevents any foreign bodies from entering or leaving the space and filters the air of foreign particles. Once activated, the field cannot be taken down until the fight is over, for any reason.It has two modes, detailed below.
Temporal Anomaly
This setting is the default setting for the cage. Creating a localized temporal field powered by some special sand, once erected anything that happens within the barrier is reversed. This doesn't abate pain, death, dismemberment. Nor the memory of such. The containment field prevents souls from moving on to great here-after upon death though and at the end of the fight all wounds are healed to what ever state they were at the time the barrier was activated.Go Hard or Go Home.
Magical Containment
An adjusted setting that can be elected for by those wanting to walk away with more than a memory of their time in the cage. Powered by animas as opposed to that sand we don't ask questions about... The containment field reacts to being hit, and the fighters will suffer lasting injury. It will stop death but won't put an arm back on, or eyeball back into its socket.The Riptide doesn't currently have a doctor on staff.. But has a dead body removal service!Special Note: Requires consent of BOTH fighters.
